AI Insights · Timothy · April 2024
Top 5 Low Poly Games Performance on Unified Platform in Ecuador Q1 2024
In Q1 2024, the top 5 low poly games in Ecuador showed varied trends in downloads, revenue, and active users. Discover the performance highlights of these games.
During the first quarter of 2024, the top 5 low poly games on a unified platform in Ecuador displayed diverse performance metrics. Here's a breakdown of their weekly downloads, weekly revenue, and weekly active users, based on data from Sensor Tower.
Roblox from Roblox Corporation saw a varied performance in Ecuador. Weekly revenue peaked at around $9.9K in the first week of January and experienced fluctuations, ending the quarter at approximately $9.5K. Weekly downloads ranged from 30.2K to 48.6K, with a noticeable increase towards the end of March. Active users showed a slight decrease initially but recovered, ending the quarter with around 1.5M users.
Level Devil - NOT A Troll Game by Unept, released at the end of February, showed a rapid increase in weekly downloads, starting from 616 and reaching over 21.5K by the end of March. Revenue also saw an upward trend, peaking at $44 in the last week of the quarter. Active users followed a similar pattern, growing from 416 to over 33K.
Eatventure from Lessmore UG displayed steady growth in weekly downloads, ranging from 1.6K to 5.9K, with a slight dip mid-quarter. Revenue remained relatively stable, peaking at $93 in mid-January and maintaining around $64 towards the end of March. Active users increased from 19.8K at the beginning of the quarter to approximately 24.5K by the end.
Riding Extreme 3D by playducky.com had consistent weekly downloads, fluctuating between 2K and 4K. Revenue remained minimal, around $3 to $5 throughout the quarter. Active users showed a declining trend, from over 11K in early January to approximately 8K by the end of March.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced a significant increase in weekly downloads, starting at 484 and reaching over 9.4K in early March. Revenue spiked briefly at $21 in late February. Active users grew from 2.2K to approximately 15.7K by the beginning of March, then saw a slight decline towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.